Ebitengine in 2025
It has been 12 years since I started developing Ebitengine. This article is a retrospective on Ebitengine in 2025.
The copyright for all images, such as screenshots, belongs to the respective authors of the applications.
Sponsors
I would like to sincerely thank the following people for sponsoring me (GitHub Sponsors, Patreon, thanks.dev) from December 2024 to November 2025.
(In descending order of total sponsorship amount in USD)




- Akatsuki
- Marcel
- Shotaro Yamasaki
- Carlton Segbefia
Contributors
I would like to sincerely thank the following people for their contributions from December 2024 to November 2025.
(In order of number of commits)
Ebitengine
PureGo
Oto
Console Games
Snowman Story
Coral & The Abyss
From Madness with Love
Game Jam Games
The Ebitengine Game Jam 2025 was held in June. Here, I'll highlight the top 4 games from the final results. For other games, please see the jam entries.
Also, the Ebitengine Holiday Hack 2024 was held during Christmas 2024.
Other Games
Here, I would like to introduce some of the games made with Ebitengine released this year, such as those listed on stores like Steam. I am grateful for all the Ebitengine creations!
SAEKO: Giantess Dating Sim
Wish Upon a Cat
Dinoslap
Voden's Job
Barfbot
Quin Excluder
NebuLeet
Ebitengine Beyond 2025
Ebitengine celebrated its 12th anniversary this year. At 12 years old, it has matured significantly as a 2D game engine, and the pace of new feature additions has slowed. In fact, while we released minor version updates twice a year until 2024, this year, 2025, saw only one release: v2.9.
On the other hand, thanks to your support, various games using Ebitengine were released this year as well. In particular, three console games were released, bringing the total number of released console games to nine. I am very happy about this.
As for what I, the author Hajime Hoshi, was doing in 2025: apart from simply doing my job at the company, I was focusing on the development of the GUI framework Guigui. The fact that Ebitengine lacks a GUI or an editor has been pointed out for quite some time. Guigui is intended to provide this functionality as a third-party library. We have been developing a game editor internally at Odencat, and Guigui is a GUI framework that extracts the general-purpose parts from that project. We are running a feedback loop where we gain insights from actual editor development and usage, improve Guigui and Ebitengine, and then reflect those improvements back into the editor. Guigui is still in alpha and the API is not yet stable, but I hope to release v0.1 next year.
I plan to continue making Ebitengine even better next year. Have a great year, everyone!















































