Ebitengine in 2022
It's been 9 years since I started to develop Ebitengine. This article is a retrospective of Ebitengine in 2022.
Sponsors
These people sponsored me in between December 2021 and November 2022. I can't thank you enough!
(In the order of total sponsoring amounts)
Contributors
These people contributed to Ebitengine and its related projects in between December 2021 and November 2022. I appreciate all the contributions!
(In the order of total commits)
Ebitengine
Purego, Oto, and Hitsumabushi
Events
December, 2021
- I started a new OSS project Hitsumabushi especially for consoles like Nintendo Switch™. Hitsumabushi provides APIs to generate JSON for go-build's
-overlay
option. Hitsumabushi aims to make Go programs work on almost everywhere by overwriting system calls with C function calls. Thanks to this, I succeeded to compile a Go program to a native Nintendo Switch binary. See the previous blog article "Compiling a Go program into a native binary for Nintendo Switch™" for more details. - A workshop "香川Go言語 わいわい会 (GAMEを作ろう)#3 (Kagawa Go-language Waiwai-kai "Let's make a game" #3)" was held in Kagawa prefecture, Japan.
- I wrote a blog article "Game Engines as an Art Form — My 8+ Years of Developing and Maintaining My Own Engine" to explain the background story of Ebitengine.
April
- Ebitengine v2.3.0 was released. The main features are DirectX for Windows, native compiling for Nintendo Switch, and so on.
May
June
- Odencat released Fishing Paradiso for Nintendo Switch.
- An indie game Rakuen's developer announced to port it to Nintendo Switch with Ebitengine.
- We held Ebitengine Game Jam. The theme was "Magnet".
July
- I registered the trademark "Ebitengine" and its logo mark in Japan.
- No. 6591300 for the text "Ebitengine"
- No. 6591301 for the logo
August
- Ebitengine v2.4.0 was released. The main features are truly pure Go for Windows, and so on.
September
- Symbolic Software released Dr. Kobushi's Labyrinthine Laboratory for Steam, and they exhibited the game at Tokyo Game Show 2022.
With @kaepora at Tokyo Game Show
— Hajime Hoshi (@hajimehoshi) September 16, 2022
Thank you for using #Ebitengine! pic.twitter.com/7tvBIfY9dM
- Daigo Sato gave a presentation "Real-world game development with Ebitengine - How to make the best-selling Go game" at Berlin Golang Meetup.